Many low-budget campaigns produce their own campaign material. And this is good because it saves necessary funds. But in time, either at an organization or a higher-level campaign, you'll need to deal with designers who can make your products look sharp.
When you work with a designer, there are a few critical things to know before talking with them:
1) Know the dimensions of what you want. Don't rely on the designer
2) Have a basic idea fleshed out
3) Know the graphics you want to use, what's your idea on pictures and things to emphasize
Having these things in mind will allow a designer to improve upon what you have, instead of having to make things from scratch. It's hard for designers to work from scratch because it's understandably very frustrating to have constant revisions demanded by you when you didn't give them much to work with from the start.
Having a general idea, even a sketch of what you want, will result in a better product because it's so much easier for them to improve upon your general idea than to create one from scratch that you may not like. Even if you just give them a similar thing to base their design off of, you'll be better set.
As well, during the editing process, keep three things in mind:
1) Do a few long-lists of revisions rather than a dozen smaller lists, it's much easier for a designer to work through a long list of 100 things, then to deal with five lists of 15.
2) Limit yourself to four rounds of edits, it's very easy to overdo the editing and try to perfect it, and you end up wasting time and frustrating everyone. Four rounds of editing is plenty.
3) Number all your edits and give all relevant information when you send edits to the designer, even if you have to repeat things from prior discussions or emails. Don't take anything for granted. If the designer is going through your edits at 2am, don't rely on them to remember a discussion from a few weeks ago- restate everything.
When you work with a designer, there are a few critical things to know before talking with them:
1) Know the dimensions of what you want. Don't rely on the designer
2) Have a basic idea fleshed out
3) Know the graphics you want to use, what's your idea on pictures and things to emphasize
Having these things in mind will allow a designer to improve upon what you have, instead of having to make things from scratch. It's hard for designers to work from scratch because it's understandably very frustrating to have constant revisions demanded by you when you didn't give them much to work with from the start.
Having a general idea, even a sketch of what you want, will result in a better product because it's so much easier for them to improve upon your general idea than to create one from scratch that you may not like. Even if you just give them a similar thing to base their design off of, you'll be better set.
As well, during the editing process, keep three things in mind:
1) Do a few long-lists of revisions rather than a dozen smaller lists, it's much easier for a designer to work through a long list of 100 things, then to deal with five lists of 15.
2) Limit yourself to four rounds of edits, it's very easy to overdo the editing and try to perfect it, and you end up wasting time and frustrating everyone. Four rounds of editing is plenty.
3) Number all your edits and give all relevant information when you send edits to the designer, even if you have to repeat things from prior discussions or emails. Don't take anything for granted. If the designer is going through your edits at 2am, don't rely on them to remember a discussion from a few weeks ago- restate everything.
